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- ppppnnnnttttssssmmmmoooo((((3333GGGG)))) ppppnnnnttttssssmmmmoooo((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- ppppnnnnttttssssmmmmoooo - specify antialiasing of points
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- FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee ppppnnnnttttssssmmmmoooo((((mmmmooooddddeeee))))
- iiiinnnntttteeeeggggeeeerrrr****4444 mmmmooooddddeeee
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _m_o_d_e expects one of two values:
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- SSSSMMMMPPPPOOOOFFFFFFFF defeats antialiasing of points (default).
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- SSSSMMMMPPPPOOOONNNN enables antialiasing of points. It can be modified by an
- optional symbolic constant:
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- SSSSMMMMPPPPSSSSMMMMOOOO indicates that a higher quality filter should be used
- during point drawing. This filter typically requires that more
- pixels be modified, and therefore potentially reduces the rate at
- which antialiased points are rendered.
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- The constant SMPSMO is specified by bitwise ORing it, or by adding it, to
- SMPON. For example:
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- pntsmo(SMPON + SMPSMO)
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- enables antialiased point drawing with the highest quality, and
- potentially lowest performance, algorithm. The modifier is a hint, not a
- directive, and is therefore ignored by systems that do not support the
- requested feature.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- ppppnnnnttttssssmmmmoooo controls the capability to draw antialiased points. You can draw
- antialiased points in either color map mode or RGB mode.
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- For color map antialiased points to draw correctly, you must initialize a
- 16-entry colormap block (whose lowest entry location is a multiple of 16)
- to a ramp between the background color (lowest index) and the point color
- (highest index). Before drawing points, clear the area to the background
- color.
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- The pntsmooth hardware replaces the least significant 4 bits of the
- current color index with bits that represent pixel coverage. Therefore,
- by changing the current color index (only the upper 8 bits are
- significant) you can select among many 16-entry color ramps, representing
- different colors and intensities. You can draw depthcued antialiased
- points in this manner.
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- The z-buffer hardware can be used to improve the quality of color map
- antialiased point images. Enabled in the standard depth-comparison mode,
- it ensures that points nearer the viewer obscure more distant points.
- Alternately, the z-buffer hardware can be used to compare color values by
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- PPPPaaaaggggeeee 1111
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- ppppnnnnttttssssmmmmoooo((((3333GGGG)))) ppppnnnnttttssssmmmmoooo((((3333GGGG))))
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- issuing:
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- zbuffe(.TRUE.)
- zsourc(ZSRCCO)
- zfunct(ZFGREA)
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- Pixels are then replaced only by 'brighter' values, resulting in better
- intersections between points drawn using the same ramp.
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- RGB antialiased points can be drawn only on machines that support
- blending. For these points to draw correctly, the blendfunction must be
- set to merge new pixel color components into the framebuffer using the
- incoming (source) alpha values. Incoming color components should always
- be multiplied by the source alpha (BFSA). Current (destination) color
- components can be multiplied either by one minus the source alpha
- (BFMSA), resulting in a weighted average blend, or by one (BFONE),
- resulting in color accumulation to saturation; issue:
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- c weighted average
- blendf(BFSA, BFMSA)
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-
- or
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- c saturation
- blendf(BFSA, BFONE)
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- The pntsmooth hardware scales incoming alpha components by an 8-bit
- computed coverage value. Therefore reducing the incoming source alpha
- results in transparent, antialiased points.
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- RGB antialiased points draw correctly over any background image. It is
- not necessary to clear the area in which they are to be drawn.
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- Both color map and RGB mode points are antialiased effectively only when
- subpixel mode is enabled; issue:
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- subpix(.TRUE.)
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- The size of antialiased points is controlled by ppppnnnnttttssssiiiizzzz and ppppnnnnttttsssszzzzffff....
- Although point size can be arbitrarily specified, only a small, hardware
- specific number of point sizes is actually supported. (Refer to the
- ppppnnnnttttssssiiiizzzz manpage.)
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- The modifier SMPSMO can be ORed or ADDed to the symbolic constant SMPON
- when antialiased points are enabled. When this is done, a higher quality
- and potentially lower performance filter is used to scan convert
- antialiased points. SMPSMO is a hint, not a directive. Thus a higher
- quality filter is used only if it is available.
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- PPPPaaaaggggeeee 2222
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- ppppnnnnttttssssmmmmoooo((((3333GGGG)))) ppppnnnnttttssssmmmmoooo((((3333GGGG))))
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- bgnpoi, blendf, endpoi, gversi, pntsiz, linesm, subpix, v, zbuffe,
- zfunct, zsourc
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- NNNNOOOOTTTTEEEESSSS
- This routine does not function on IRIS-4D B or G models, or on the
- Personal Iris. Use ggggvvvveeeerrrrssssiiii to determine which type you have.
-
- IRIS-4D GT and GTX models, as well as the Personal Iris, Iris Entry,
- Indy, XL, XS, XS24, XZ, Elan and Extreme systems do not support SMPSMO.
- These systems ignore this hint.
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- Iris Entry ppppnnnnttttssssmmmmoooo support is only valid for color index mode.
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- BBBBUUUUGGGGSSSS
- Color-comparison z-buffering is not supported on the IRIS-4D GT or GTX
- models.
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- PPPPaaaaggggeeee 3333
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